package sprite;

import java.util.ArrayList;


public class Animation{

	private ArrayList<Image> _images;
	private int _frames;

	public Animation(ArrayList<Image> images){
		super();
		_images = images;
		_frames = images.size();
	}
	

	public int getFrameCount(){
		return _frames;
	}
	

	public ArrayList<Image> getImages(){
		return _images;
	}


}
